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The potential of virtual reality and gaming to assist successful aging with disability

LANGE BS; REQUEJO P; FLYNN SM; RIZZO AA; VALERO CUEVAS FJ; BAKER AB; WINSTEIN C
PHYS MED REHABIL CLIN N AM , 2010, vol. 21, n° 2, p. 339-356
Doc n°: 147600
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.1016/j.pmr.2009.12.007
Descripteurs : MA - GERONTOLOGIE, J - HANDICAP

Using the advances in computing power, software and hardware technologies,
virtual reality (VR), and gaming applications have the potential to address
clinical challenges for a range of disabilities. VR-based games can potentially
provide the ability to assess and augment cognitive and motor rehabilitation
under a range of stimulus conditions that are not easily controllable and
quantifiable in the real world. This article discusses an approach for maximizing
function and participation for those aging with and into a disability by
combining task-specific training with advances in VR and gaming technologies to
enable positive behavioral modifications for independence in the home and
community. There is potential for the use of VR and game applications for
rehabilitating, maintaining, and enhancing those processes that are affected by
aging with and into disability, particularly the need to attain a balance in the
interplay between sensorimotor function and cognitive demands and to reap the
benefits of task-specific training and regular physical activity and exercise.

Langue : ANGLAIS

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