RééDOC
75 Boulevard Lobau
54042 NANCY cedex

Christelle Grandidier Documentaliste
03 83 52 67 64


F Nous contacter

0

Article

--";3! O
     

-A +A

Survivors of chronic stroke - participant evaluations of commercial gaming for rehabilitation

PAQUIN K; CRAWLEY J; HARRIS JE; HORTON S
DISABIL REHABIL , 2016, vol. 38, n° 21, p. 2144-2152
Doc n°: 183184
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.3109/09638288.2015.1114155
Descripteurs : AF21 - ACCIDENTS VASCULAIRES CEREBRAUX

There has been an increase in research on the effect that virtual
reality (VR) can have on physical rehabilitation following stroke. However,
research exploring participant perceptions of VR for post-stroke rehabilitation
has been limited. METHOD: Semi-structured interviews were conducted with 10
chronic stroke participants
(10 males, mean age = 72.1,
mean time since injury =
38.6 mos.) who had recently completed an upper extremity
VR stroke rehabilitation
programme. RESULTS:
Four main themes emerged:
'the VR experience,' 'functional
outcomes,' 'instruction,' and the 'future of VR in stroke rehabilitation,' along
with nine sub-themes. Participants illustrated the positive impact that VR
training had on their functional abilities as well as their confidence towards
completing activities of daily living (ADL). Participants also expressed the need
for increased rehabilitation opportunities within the community. CONCLUSION:
Overall, participants were optimistic about their experience with VR training and
all reported that they had perceived functional gain. VR is an enjoyable
rehabilitation tool that can increase a stroke survivor's confidence towards
completing ADL. Implications for Rehabilitation Although there is an increase in
rehabilitation programmes geared towards those with chronic stroke, we must also
consider the participants' perception of those programmes. Incorporating
participant feedback may increase enjoyment and adherence to the rehabilitation
programmes. The VR experience, as well as provision of feedback and instruction,
are important aspects to consider when developing a VR programme for stroke
survivors. VR for rehabilitation may be a feasible tool for increasing the
survivors' confidence in completing ADL post-stroke.

Langue : ANGLAIS

Mes paniers

4

Gerer mes paniers

0