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A feasibility study using interactive graphic art feedback to augment acute neurorehabilitation therapy

WORTHEN CHAUDHARI L; WHALEN CN; SWENDAL C; BOCKBRADER M; HASERODT S; HASTINGS SMITH R; BRUCE MK; MYSIW WJ
NEUROREHABILITATION , 2013, vol. 33, n° 3, p. 481-490
Doc n°: 166194
Localisation : Centre de Réadaptation de Lay St Christophe

D.O.I. : http://dx.doi.org/DOI:10.3233/NRE-130981
Descripteurs : AL - NEUROREEDUCATION

Interactive arts technologies, designed to augment the acute
neurorehabilitation provided by expert therapists, may overcome existing barriers
of access for patients with low motor and cognitive function. OBJECTIVES: Develop
an application prototype to present movement feedback interactively and
creatively. Evaluate feasibility of use within acute neurorehabilitation.
METHODS: Record demographics and Functional Independent Measure scores among
inpatients who used the technology during physical, occupational or recreational
therapy. Record exercises performed with the technology, longest exercise
duration performed (calculated from sensor data), user feedback, and therapist
responses to a validated technology assessment questionnaire. RESULTS: Inpatients
(n = 21) between the ages of 19 and 86 (mean 57 +/- 18; 12 male/9 female)
receiving treatment for motor deficits associated with neuropathology used the
application in conjunction with occupational, recreational, or physical therapy
during 1 to 7 sessions. Patients classified on the Functional Independence
Measure as requiring 75%+ assistance for cognitive and motor function were able
to use the interactive application. CONCLUSIONS: Customized interactive arts
applications are appropriate for further study as a therapeutic modality. In
addition to providing interactivity to individuals with low motor function,
interactive arts applications might serve to augment activity-based medicine
among inpatients with low problem-solving and memory function.

Langue : ANGLAIS

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