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Feasibility of Pediatric Game-Based Neurorehabilitation Using Telehealth Technologies : A Case Report

REIFENBERG G; GABROSEK G; TANNER K; HARPSTER K; PROFFITT R; PERSCH A
AM J OCCUP THER , 2017, vol. 71, n° 3, p. 1-8
Doc n°: 183150
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.5014/ajot.2017.024976
Descripteurs : AL - NEUROREEDUCATION, AJ23 - PARALYSIE CEREBRALE

This case report is the first in a series of reports designed to determine the
feasibility of implementing game-based neurorehabilitation using telehealth
technologies (GbN+TT) for children with cerebral palsy, evaluate the
responsiveness of relevant outcome measures to changes in motor impairment and
activity participation after intervention, and identify technological challenges
associated with implementation of GbN+TT. The participant completed more than 56
hr of game-based neurorehabilitation over 8 wk using the Timocco platform in his
home. The primary measures of motor impairment (Bruininks-Oseretsky Test of Motor
Proficiency, Second Edition) and function (Pediatric Motor Activity Log) were
both sensitive to change. Results indicate that it is feasible to administer
GbN+TT to a child with cerebral palsy and monitor outcomes using standardized
assessments.
CI - Copyright (c) 2017 by the American Occupational Therapy Association, Inc.

Langue : ANGLAIS

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