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Activity-promoting gaming systems in exercise and rehabilitation

H
TAYLOR MJ; MCCORMICK RA; SHAWIS T; IMPSON R; GRIFFIN M
J REHABIL RES DEV , 2011, vol. 48, n° 10, p. 1171-1186
Doc n°: 157147
Localisation : Documentation IRR
Descripteurs : HD - ORGANISATION DE LA REEDUCATION - READAPTATION Url : http://www.rehab.research.va.gov/jour/11/4810/page1171.html

Commercial activity-promoting gaming systems provide a potentially attractive
means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy,
Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use
the movement of the player to control gameplay. Activity-promoting gaming systems
can be used as a tool to increase activity levels in otherwise sedentary gamers
and also be an effective tool to aid rehabilitation in clinical settings.
Therefore, the aim of this current work is to review the growing area of
activity-promoting gaming in the context of exercise, injury, and rehabilitation.

Langue : ANGLAIS

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