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Virtual reality rehabilitation of balance : assessment of the usability of the Nintendo Wii((R)) Fit Plus

MELDRUM BS; GLENNON TJ; HERDMAN S; HARTZLER MURRAY K; MCCONN WALSH R
DISABIL REHABIL ASSIST TECHNOL , 2012, vol. 7, n° 3, p. 205-210
Doc n°: 157084
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.3109/17483107.2011.616922
Descripteurs : DF11 - POSTURE. STATION DEBOUT

The aim of this study was to investigate the usability of the Nintendo
Wii Fit Plus((R)) (NWFP) in the treatment of balance impairment in vestibular and
other neurological disease. METHODS:
This was a cross-sectional,
quasi-experimental study. Participants (n = 26; mean age 43 +/- 14, M13:F13) with
quantified balance impairment took part in a 30-minute session on the NWFP using
exercises and games that challenge balance. Outcomes included the System
Usability Scale (SUS), a numerical rating scale of enjoyment and a post treatment
questionnaire. RESULTS: The mean SUS score was high (mean 82 +/- 18%) with only
two participants rating below 50%. There was a negative correlation of age with
SUS scores (r = -0.54; p = 0.004). Mean numerical rating scale score (/10) for
enjoyment of the NWFP session was 8.4 +/- 3. Of the participants, 88.5% said that
they would like to use the NWFP in future treatment. Seventy-three percent
reported more enjoyment and motivation than usual physiotherapy. No falls
occurred during testing. CONCLUSIONS: This study has quantified the usability of
the NWFP as a treatment for balance impairment showing high levels of usability
and enjoyment with no serious adverse effects. The results of this study may
assist physiotherapists in devising novel balance rehabilitation programmes.
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Langue : ANGLAIS

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