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Participant perceptions of use of CyWee Z as adjunct to rehabilitation of upper-limb function following stroke

HALE B; SATHERLEY JA; MCMILLAN NJ; MILOSAVLJEVIC S; HIJMANS JM; KING MJ
J REHABIL RES DEV , 2012, vol. 49, n° 4, p. 623-634
Doc n°: 159255
Localisation : Documentation IRR
Descripteurs : DD11 - GENERALITES - MEMBRE SUPERIEUR, AF21 - ACCIDENTS VASCULAIRES CEREBRAUX

This article reports on the perceptions of 14 adults with chronic stroke who
participated in a pilot study to determine the utility, acceptability, and
potential efficacy of using an adapted CyWee Z handheld game controller to play a
variety of computer games aimed at improving upper-limb function. Four
qualitative in-depth interviews and two focus groups explored participant
perceptions. Data were thematically analyzed with the general inductive approach.
Participants enjoyed playing the computer games with the technology. The
perceived benefits included improved upper-limb function, concentration, and
balance; however, six participants reported shoulder and/or arm pain or
discomfort, which presented while they were engaged in play but appeared to ease
during rest. Participants suggested changes to the games and provided opinions on
the use of computer games in rehabilitation. Using an adapted CyWee Z controller
and computer games in upper-limb rehabilitation for people with chronic stroke is
an acceptable and potentially beneficial adjunct to rehabilitation. The
development of shoulder pain was a negative side effect for some participants and
requires further investigation.

Langue : ANGLAIS

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