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A scoping review of video gaming in rehabilitation

RAVENEK KE; WOLFE DL; HITZIG SL
DISABIL REHABIL ASSIST TECHNOL , 2016, vol. 11, n° 6, p. 445-453
Doc n°: 183228
Localisation : Documentation IRR

D.O.I. : http://dx.doi.org/DOI:10.3109/17483107.2015.1029538
Descripteurs : HD - ORGANISATION DE LA REEDUCATION - READAPTATION

PURPOSE: To examine the scope of the peer-reviewed literature on the use of
commercially available video gaming in rehabilitation. METHODS: Five databases
(SCOPUS, Cochrane, PsycINFO, PubMed and CINAHL) were searched for articles
published between January 1990 and January 2014. The reference lists of selected
articles were also reviewed to identify other relevant studies. RESULTS: Thirty
articles met the inclusion criteria. Commercially available video gaming in
rehabilitation was most commonly recommended by physiotherapists (50% or 15/30
studies) for populations at risk for falls or with decreased balance (67% or
19/30 studies). The most commonly used target outcomes were those assessing
balance and/or fall prevention, with the Berg Balance Scale being the most
frequently used (53% or 16/30 studies) outcome measure. The Nintendo Wii was the
most prevalent gaming system (90% or 27/30 studies) used in the identified
studies. CONCLUSION: Video gaming in rehabilitation is widely used by clinicians.
Preliminary findings show that video gaming technology can be applied across a
wide variety of rehabilitation populations, with some evidence showing clinical
gains in physical functioning (e.g. gait and balance). There is a need for more
robust clinical trials evaluating the efficacy of using video game systems as an
adjunct to conventional rehabilitation. Implications for Rehabilitation Video
gaming is a readily available technology that has been suggested as an enjoyable
and motivating activity that engages patients in rehabilitation programming.
Video gaming is becoming an increasingly popular adjunct to traditional therapy.
Video gaming is most commonly used by physical therapists in a hospital setting
for those with balance impairments. Video gaming has been shown to improve
functional outcomes.
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Langue : ANGLAIS

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